Final Fantasy VII PC Original (Unmodified) CODEX
it’s hard to imagine a more direct play towards the goals of the codex. the cultist and his new cultists are the core of the army, as they’re almost an honorary “fire team” capable of soloing and taking down the enemies of the faction. the cultist can also use the mobile altars to call forth long-dead ancestors, unleashing devastating powers like the shadow of nansha, the shrieking scourge of bastet, and the dark the deceased. in addition to those abilities, the cultist can attempt to reduce the effectiveness of all enemy powers and abilities within a square, turn them to the cultist’s enemies, and (by the way) summon the spirits of fallen knights. in addition to the powers of the cultist, the cultist can also take two free spells from the codex, and in conjunction with the cultist’s mass cast, this can add up to a lot of power for the cultist.
however, we have a different take on it, and have reached out to origin systems to see if we could get a comment on the original artwork used on the new codex. in the interim, we thought we’d leave you with the artwork so you can check it out for yourself.
as a direct follow-up to our first article, this is a short primer to go over some of the details for the new chaos space marine codex. first up is the point-based rule system for the legion as a whole, including all death company troops, all csm troops, and the primaris chosen. the legion and csm have always had a pbs system, and this system was first introduced in codex and is a very simple system that requires very little bookkeeping. some of the abilities are really easy to look up and are very easy to use. this system is especially important for when you get to the part where you need to roll a skill to use abilities for certain rules, like the cloak & dagger rules.
in addition to the point-based system, there are two new psyker powers that the legion will be receiving in this book. first up we have psypower manifestation. the power is very simple. you roll a d6 for each psyker power you want to manifest. you then must spend the top five psy points you roll to manifest the power, and any psy points you spend must be spent for the power you roll. this is a d6-based psionics rules system, as opposed to the power points system for psykers used in the current chaos space marines codex.
i think this game is the one that made me realize that a “final fantasy” game can be more than just a game. it’s not a perfect game, but it’s definitely a great title. the story is amazing. i’ve never had a more compelling game. while this one has the smallest frame-rate of the three, it was the most graphically appealing game of the three. in many ways it’s a perfect game. it’s a great game in a world that needs more great games. the final fight against sephiroth is absolutely epic. this game was the one that made me realize that final fantasy was no longer a simple jrpg (japanese role playing game). this is a true final fantasy game in every way. the characters are complex and so is the story. the best part of this game is the introduction of the “final fantasy” name for a videogame. this game is my favorite of the three, but i give it the biggest kick in the pants. i’d also put this game on a pedestal, but, again, i can’t stand the main character. it’s still a pretty good game.(4/5)
i was never into this series until now. i am a huge fan of rpgs and this one gives me more of an opportunity to explore it from a different angle than any other. the characters are pretty interesting, and the frame-rate is good. so far, i haven’t played the other two yet, so i cant really say how they stack up. i only have one issue with the game. i would rather they stayed true to the original japanese version and not add a bunch of stuff just to make it “better” for an international audience. i dont mean that in a bad way, i just think that every final fantasy game should stay true to the games that came before it. i guess i can handle a little more crap if its still a good game and i enjoyed playing it. to be honest, i’m a little disappointed that i’m not jumping into the other two. this was a very good game. i can’t wait to play the other two. i would give this one a 5/5. (3/5)