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the graphics are pretty basic, particularly in the multiplayer game where you will be stuck in a cramped office with eight other drivers. trackmania 2 canyon also supports the motion control format as used in the first game, and the standard controls are pretty easy to learn. there are a few more tricks in the game, however, such as the ability to drive the car backwards, which is useful for recovering, and the ability to use the accelerometer to turn the car. it’s not as revolutionary as the first game, but it does add an extra dimension to the game.
the graphics and sound are pretty good, particularly if you get online to play with others. canyon 2’s multiplayer has a few more tricks up its sleeve, but not on the scale of the first game. canyon 2 also has a few more game modes, but what it really comes down to is ranking. the rankings allow you to climb from the bottom of the pile to the top. the ladder is broken down into six categories, with each having a sub-ranking system based on the amount of points in each category. the best thing about the ladder is that it can be shared with all your friends by simply adding a link on your profile, and this is one of the better functions you can find in a multiplayer racing game. for a more in depth look at trackmania 2 canyon see the website linked to above.
trackmania is certainly a great game and the multiplayer is amazing, but it certainly doesn’t make for an enjoyable single player game, as the graphics are just so poor. that said, the multiplayer is almost worth it alone for the sheer quantity of games, and the easy set up of servers and the lack of need for peer review is a big plus.
the track editor from the previous trackmania games returned in trackmania2. trackmania2 also included a new feature called “fixyscript”, which allows players to make custom objects on the track, including ramps, barrels, and other objects. the game also includes a beta version of the new maniaengine, which allows for physics based game-play, new game features, the new trackmania2 editor, and bug fixes.
trackmania2 was released for the playstation 3, xbox 360, and windows pcs on may 24, 2010. trackmania2 for the xbox 360 was released on april 24, 2011, and trackmania2 for the playstation 3 was released on october 5, 2011.
the cars aren’t overly complex so once you get the hang of it – you’ll just be driving a little faster. in addition to the usual four-car selection you also have two fixed cars for now, a regular car and a two-wheel car. the cars are actually quite well detailed and offer good handling, which is vital for a racing game. as you progress through the game you’ll be able to upgrade each car’s handling and acceleration to keep pace with the competition. when you are racing on the world map, canyon is an arcade-style racer like we’ve all come to know and love with the ability to drift and over-steer around the corners.
any genre veteran will tell you that good track design is an essential part of any quality racing title. and thats an area where trackmania 2: canyon really has a winning, unique selling point. while in most games a hairpin bend, g-force-laden camber, or high-speed straight might suffice, tracks in trackmania 2: canyon take on a terrifying, hot wheels-inspired new meaning. sweeping barrel-rolls, nigh-impossible jumps, and floating platforms that stick up two fingers to physics are what set the trackmania series apart from other arcade racers.